A single use of the Force whirlwind power can incapacitate the entire Mandalorian party, if you've obtained it, but without some kind of Force power intervention, Sherruk will chop up your melee members quite quickly. Against some powerful foes, the critical range will actually exceed the range needed for a hit, meaning that 100% of your successful hits will have a chance for double damage. Saul is guarded by two Dark Jedi and four Sith troopers scattered around the bridge. If you're not a blaster user, let Carth equip the ion blaster, and then go to town. Even if you wind up going in the hole, card advantage becomes much more important as the game goes on, so if you can goad the computer into wasting a card or two to tie a score of yours in the middle of the match, you'll be stronger towards the end game. This skill doesn't necessarily require equipment, although you will encounter lockpicks (excuse me, 'security spikes') throughout the game, which can add a positive modifier to a lockpicking attempt. Would the Sith have killed her for this? For now, head out the exit to the Sith Academy Entrance. Demand more of a reward for an extra Dark side hit. The basket back up to the Great Walkway is in a clearing at the west end of the upper Shadowlands. Czerka's mainframe to expose Czerka's corruption to the Telosian authorities.". Walk over to the corpse pile, take the items, and then plop down a frag grenade and some of the synthesized odor back into the pile. There are even crystals hiding inside of eggs; Bash these open to automatically gain the crystal inside. They rely on it. Save your game at the start of the ensuing battle with Darth Malak; despite your best efforts, you might still die during this duel. Head south to the Sandral grounds to speak to Nurik Matale. No matter what you say during the first part of the conversation, you can't prevent a confrontation, so you may want to activate your energy shields before you get close enough to trigger the confrontation, and have all of your characters using items that can prevent mind-affecting attacks. If you switch off of Malak with the B button and get a distance away from him, your Force points should start regenerating, since the game won't think that you're in a battle anymore. There is a guy (who gets blackmailed by the exchange) in one of the rooms at the far end of one of the habitats, who sells droid parts. Since the droid is immune to the Sith's stunning Force attack, the Sith won't be able to stop his attacks without killing him. You can also use Force persuade to get them out of the complex, but this won't get you any closer to that Light side mastery you might want. If you experience a crash when patching the game in Windows 98 or Windows ME, please make sure that you reboot your system before attempting to repatch the game. In order to properly use mines, then, you'll need to: be able to spot your enemies from a distance away (or have died and reloaded, and thus know where they are or which door they're behind); go into solo mode and plant the mines with your other party members far enough away so that they don't spot the enemy and go hostile; get one of the enemies to spot you; then run back across the mines and wait for your foes to blow themselves up. If you do go on a rampage, you'll need to head to the far southern end of the enclave to find the Rakatan with the Ancient Tome you'll need to bring back to the One. Force costs remain constant when you upgrade a power, so previous iterations of a power will be erased from your combat menu once you do achieve a new rank. You guessed it; it's time for some solo mode action. As soon as you enter the Docking area youll receive a call from Mozo asking assistance. There are four droids in total, each with its own little logic or mathematical puzzle that you can use (in 'manual repair' mode) to attempt to bring it back to its proper functioning. This defensive problem will curtail Zaalbar's usefulness in the late game, where enemies have high attack bonuses and deal more damage. Dark Side Solution: Congratulations, you just became a bounty hunter. you can finagle an invite without needing to persuade the character at all. An unmodified character is initially a tabula rasa, and is, in fact, slightly below average in each attribute. Once the fight begins, you should cycle over to him and walk him out into the hallway; be sure both he and your PC target the same character. The main quest picks up again when you speak to Roland Wann at the Republic Embassy. If you upgrade it to the second rank, then you'll be able to have your NPC party members engage Jedi at close range, while you sit back and send your lightsaber into the fray every round, with minimum risk to yourself. Your wisdom modifier, in addition to adding Force points, is also used to modify your will saving throw, which improves your chances of resisting an enemy's Force powers. You'll be able to select a few skills when you create your character, and you'll get to further enhance your knowledge at each level-up. To begin with, his base attack bonus is +20, to which he adds +3 from master dueling, +1 from lightsaber focus, and his Strength mod of +9 (holy mackerel!). Later on, you may spot a few rapidly-moving figures in the distance while on the Dune Sea; this is probably Tanis and the battle droids he uses to hunt with. There is one other significant drawback to this method of leveling-up: while your character will likely be more powerful, your teammates will not gain quite as much experience when they're not in your party, if indeed they gain any at all. Begin searching the area. Her awareness and demolitions skills will come in handy sooner than you think, as well. Youll come across them when you go down to the planet but you can lie to Lt. Grenn and say youve already killed them for your reward. Rickard, who couldn't have seen glare, because the sky was cloudy. After that conversation (or battle), head through the training room to the east. The Sith in question are sequestered away in the Shyrack caves, which is the first exit from the path that leads into the Valley of the Dark Lords. Persuade at the beginning allows us to save a little money when we bribe Corrun Falt to give us access to the Czerka mainframe. If you've obtained Bastila's side quest, you'll find her father's holocron next to the Star Map. Light Side Head to apartment B2 and speak with the droid merchant Opo Chano. He owed a gambling debt to the Exchange that he was unable to pay off, leading him into trouble. (That's why it's called a role-playing game, after all.) Speaking of the armory, you'll want to forge a path there before you leave this level; it's guarded by two Dark Jedi and a Dark Jedi master with some fantastic items on their bodies, like Sith power gauntlets (+3 to Strength) and an upari crystal (+3 attack, +1-8 damage). As a note, characters who advance through Taris as a soldier, and who want to proceed through the game as a combat-oriented character, may want to consider the sentinel as an alternative to the guardian class. Save. The party members that you don't directly control will tend to rush ahead recklessly, so you may need to switch control constantly in order to keep some semblance of order among your party. The sentinel class is supposedly a balanced, diplomatic class, involved in settling conflicts between parties and arbitrating grievances through negotiations. The first is simple: turn the game's difficulty down to easy. Kotor 2 Czerka Mainframe Quest. In order to escape from the planet and access the Star Forge, you'll need to align yourself with one of the two surviving tribes of the Rakatan, the species which just attacked you. K-X12A Droid: Node 2 is reporting correctly. Once you have decided upon your course of action, you'll need to enter the Sith base. If you interrogated the prisoner, or fabricated the keycard, head to the supposed Sith Embassy in the East Courtyard; if you want to start a fight, warp back to the Ebon Hawk and head to the Sith's secured hangar. Now, continue your sweep of the compound until you find one of the security panels. Once they're all dead, take the commander's excellent equipment and head back to the Grrrwahrr for your quest experience. If you can't bust through the Rakghouls, wait until you find Zaalbar and come back. You can lie every time you are given that option to take a Dark side hit; fortunately, the Council is fairly gullible, and understandably so: it'd be a pretty short game for Dark side players if you got washed out before you even became a Jedi. Pazaak is KOTOR's primary minigame, and will be one of your greatest cash resources, assuming you have a little luck and the patience to reload your game when you hit a bad string of losses. If you wish to hack together a passcard, you'll need to access the terminal in the Republic's computer room. You can do a complete 180 from your initial class, if you wish, or continue along the path that you've been working on since the game began.). After exploring the level thoroughly and picking up the insane amount of goodies that is lying around, head to the northeastern corner of the area for the big fight. Wisdom is usually associated with sagacious Jedi Masters, such as Yoda. He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. Only scoundrels are able to truly excel in persuasion, but unfortunately, the computer-controlled character creation process seems to discount the usefulness of this skill: if you choose to make a quick character scoundrel, or let the game select the recommended skills in the custom character design process, you will wind up with exactly zero points in persuasion. Through the door to the north is the Sith Governor; he's the first truly difficult boss fight you'll encounter. Light side Solution: Track down the serum in the Under City and bring it back to Zelka. As random as the placement of the booster pads may seem, there are definitely lines that need to be followed and planned out for each race track; this is as true for swoop racing as it is for any track in Gran Turismo. Speak to her, and she'll agree to this. If you travel to Korriban and meet up with Dustil, you'll have to choose between killing him, or obtaining a datapad from Uthar's rooms and convincing Dustil of the error of his ways. The catch to this battle is that Malak can completely regenerate himself every once in a while, by smashing open one of the creepy floating Jedi that dot the area. Or, that is, attempt to speak to him; he rather curtly asks you to leave once after you begin asking him about Shen's disappearance. There will be substantial differences in statistics between these two characters. With the growing interest in Pazaak ILs in KotOR 1, I thought I'd create a thread about Pazaak in KotOR 2 to collect what information we know, as I haven't been able to find a guide online. Walk into their little electrical foyer to get an electrical greeting. You can continue to hack until you unlock the door that Carth and Bastila are behind, or just pick up the key from the footlocker in the (now empty) barracks. No bones about it, Sherruk is incredibly tough, both in terms of his health reservoir and his ability to deal damage. Kotor 2 Czerka Mainframe Light Side; Kotor 2 Czerka Mainframe Quest Help; In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each of the game's seven massive planets, a thorough overview of character creation, and special strategies for mini-games, like Pazaak and swoop racing. Once you knock her life down far enough, she'll surrender and offer you a host of dialog options; follow the quest through to its end according to your character's personality. ), Exponential: 6 (The sequence is 1 to the 6th, 2 to the 5th, and so on. You'll eventually need to trade him your Sith uniform for a set of Sith papers that will allow you access to the Undercity, since he believes that a Twi'lek named Mission Vao will help you get the accelerator. Head back up the ramp towards the Ebon Hawk. We've taken the liberty of purchasing as many of these as we could and upgrading them completely to give you a before-and-after picture of what they'll look like, so that you don't have to save and reload if you dislike an item. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. Like critical strike, flurry is only available for melee weapons. Your NPC teammates will not join you in stealth mode, nor will they follow you while you're invisible, so if you do find yourself suddenly exposed, they may be too far away to lend you support. Unfortunately, even the correct launch codes won't protect you from the Sith starfighters that are intent on shooting down the Hawk, so you'll have to jump into the gunner's seat and use your quad-laser cannons to blow some Sith out of the sky. He'll go topside to attempt to marshal some troops for a confrontation with Chuundar. Star Wars: Knights of the Old Republic II - The Sith Lords - game update v.1.0b US - Download Game update (patch) to Star Wars: Knights of the Old Republic II - The Sith Lords , a (n) rpg game, v.1.0b US, added on Friday, April 15, 2005. file type Game update file size 12.2 MB downloads 7882 (last 7 days) 8 last update Friday, April 15, 2005 Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. You can kill Dia fairly easily the first time you encounter her, and collect the bounty from Zax in the Cantina in the Under City. Actually, you can feel free to leave him if you want, but should you desire to get credit for the quest, you can repair the droids, no parts required. That's right. You'll automatically be whisked away to the planet that you haven't recovered the Star Map from. After hooking up with him, you'll be whisked off to Davik's compound. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. If you keep his secret, you earn Light side points.). Light side characters, in short, will need to: And so on and so forth. Take its body and head to the ritual marker in the southeastern corner of the map, then suspend the body of one of the kinraths from the dangling vine there, making sure that your party is healed up with full Force points before you do so. He'll appear on any planet that your party heads to, which is why he's being mentioned in this section, instead of during the regular walkthrough. A little droid T1-N1 is here. With papers in hand, you can head further on to the northwest to reach the Undercity elevator, or you can fool around in the Lower City collecting items and experience, if you wish. NPCs are characters that are controlled by the computer. If you're having trouble with them, cycle through your characters and have them all offload your stockpile of grenades on Kandon's Twi'lek bodyguard; both he and she should fall after five or six of your little friends go off. In order to open up this quest, you'll need to inquire with the Chieftain about his people's history after you bring him back the moisture vaporators; he'll ask you to retrieve the pearl, and after you do so, he will refer you to the tribe's storyteller, who will relate their fairly interesting history. Also, whatever B4-D4 decides to do doesn't affect your alignment. No matter what you do theyll flee to Telos. 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